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Reviews 1. Please log in to add or reply to comments. Stephen C. This is a fun adventure, with plenty of variety of quests and challenges, a decent plot, and an opportunity to leave the Fighter's mark on the world. I liked it! See All Ratings and Reviews. Browse Categories. Wolfenoot Sale. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming.

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Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality. Handsome in a to his son Valdar. Valdar returned to Sturnheim and, after per- He is suspicious of all strangers, and uses his forming a series of favors for the town, won the post as captain to interrogate them and keep tabs peoples' confidence and became Captain of the Mi- on their whereabouts.

Anyone mentioning the lost litia. Unfortunately, Valdar also struck a deal with caravan invites very close scrutiny, usually in the a group of brigands who were barely scraping to- form of a pair of militiamen tailing the PC at a dis- gether an existence living on the eastern edge of the creet distance.

Valdar wants Sturnheim's lost trea- hills. According to the deal, the brigands would ac- sure, and once he gets it, he'll leave the village cept Valdar as their leader and search for the tower forever. She is bright, mis- chievous, and flirtatious. Kalidar is the year-old mayor of Sturnheim, and he has been in office for the past 10 years. Sturnheim's fortunes would improve. He will ac- Equipment: Leather armor, longsword. Of course, as a matter of rou- Coryn is the utterly incompetent, but outra- tine, he will notify Valdar of the arrangement, geously handsome, son of the village potter.

The which will cause Valdar much distress. He will lie will be reluctant to agree. If Valdar catches wind about his experience, claiming to be a modestly that the PC wishes to fight the centaurs, he will successful adventurer. In fact, the last thing he support them. The mayor will bow to Valdar. The killed was an angry bumblebee in his bedroom.

When danger does arrive, he will go to pieces. Nonweapon Proficiencies: Fishing 6, endurance Nonweapon Proficiencies: Mountaineering, en- Tork, a year-old human male, is the town durance 18, hunting 9. Three Crowns drinking and causing trouble. Tork specializes in using his fists PHBRl, pg He supports himself in the village as though only if the PC beats him in a fistfight. Helak is a proud fellow Nonweapon Proficiencies: Singing 17, harp 17, lo- and places a lot of worth in himself.

Nonweapon Proficiencies: Armorer 17, weapons- Helak is a year-old half-elven lad who has a mithing 17, leatherworking 17, blacksmithing lazy approach to life. Questions can be answered if the asker is willing to buy Carbuncle is a middle-aged gnome male with a drinks.

Helak gets bored easily, and he is always twinkle in his eye, a warped sense of humor, and a looking for something new to do. As a result, he'll nonstop mouth. He has retired from adven- share of the treasure. If this sounds steep, Helak turing, but will train fighters in the skills he knows.

All he er act so selfishly that their village's survival would knows is that the four survivors refused to tell be put in jeopardy. Paren- ger, light crossbow, short sword. Her father is a vampire buried in the graveyard north of town, These brigands come from the camp to the east. During tery in order to visit her "dear father's grave. Sereetha is demure and quiet, painting the picture of the perfect damsel-in-dis- The road leading northeast into Sturnheim is tress.

Sereetha rents a room at the inn. It is a well-maintained, clearly-marked road, paved with granite slabs. The road continues northeast beyond Sturnheim, Mama Chipmunk: This year-old woman's real but this section has fallen into disrepair. It has been name is Naghu, but the villagers gave her the nick- unofficially renamed the Forsaken Road. She enjoys The town is surrounded by a very old foot- hanging about the inn's common room, telling and tall wooden stockade wall.

The two gates are listening to gossip. She knows the town's back- locked from dusk to dawn, and are always guard- ground thoroughly, and is therefore a good source ed by four militiamen each. The walls themselves of rumors and news. She does not trust Sereetha. Weapon Proficiencies: Short sword, partisan, This comfortable inn has private rooms for 5 club, dagger.

Drinks are 1 sp, meals are 5 sp. Any of the following rumors can be heard at the On-duty militiamen travel in groups of three. Three Crowns. Mama Chipmunk and Helak are They act as the village's defense and police force.

The militia is made up of part-timers who have 1. A tribe of centaurs dwells to the south. They other occupations. Note that all of the NPCs ex- have become increasingly more belligerent in the cept the mayor and Sereetha have to put in militia past few years. True duty. The whistle is a distress signal which will 2. Old Poot is the last survivor of a doomed ex- summon an additional 2d6 militia in Id4 rounds. Poot's house is full of treasure collected during 3 Miranda the Healer.

False No one knows exactly how to classify Miranda. Carbuncle the armorer is insane. False People have speculated that she is a witch, priest- 5.

Sereetha is a sweet girl who came to the vil- ess, hedge wizard, alchemist, or professional heal- lage last year, apparently searching for long lost er. In truth, Miranda is a healer whose skill in plant kinfolk. False lore enables her to brew potions and make salves. Valdar the militia leader is the true power in Miranda sells herbs, including garlic, belladon- town. A huge red dragon lives in the mountains to brew for curing lycanthropy.

The brew cures ly- the east. False—it died long ago canthropy in victims who have been infected for as 8. Forty years ago, Sturnheim lost most of its long as 24 hours. It was never found, curing the affliction.

If the brew fails, it will never and this caused the village's decline. True work on that particular infection again. In either 9. Sturnheim used to bury its dead in a grave- case, the victim is incapacitated for Id4 days. The yard north of here. Nowadays, villagers build funeral chased by a PC in a week's time. True At any given time, her potion stock includes Coryn the potter's son is Sturnheim's closest four potions of neutralize poison 5 gp each , four thing to an adventurer.

Very False! Most strangers looking for adventure round minor healing Id4 hp , 3 gp each. Limit four po- these parts are never seen again. They are tions per customer, no more than two of one kind. Forty years ago, one of old Poot's compan- Miranda is stubborn and hard to fool.

Villagers ions went mad, rode out of town wearing his full trust her and her potions, and the strong men of plate armor, and was never seen again. Five years ago, a swordsman and swords- her. They left for the Nonweapon Proficiencies: Herbalism 18, healing eastern hills, and never returned. True 18, brewing 18, cooking Same story, except that the couple is ru- mored to have found the trove and continued east.

Foodstuffs and spirits fast-talking gnome will make a suit of armor to or- are also available. For wares, all he has ready Additionally, Bertryn has a broken-down nag are two shields of each available size.

Carbuncle will also train a fighter early 40s, is full of unasked-for advice, most of it who is ready to go up an experience level, charging useless. He cannot help but to interject his say into gp times the level to be gained.

The nicest structure in Sturnheim, there is noth- This house is guarded by two fierce war dogs. The mayor can be found home As a rule, Valdar is home from midnight to eight in from dusk to dawn. When he is out, the dogs wander the house, and the front door is locked Lock quality is 7 Poot's House. Poot has key? For every turn of searching, ment saying "15 brig. Once an item is found, it cannot be found a potion of healing, a purse with 50 aquamarines again: worth 50 gp each, and 20 pp.

South of Forsaken Road. One corner shows a big dragon at- tacking eight figures, with a scribbled caption: The night is chilly in Sturnheim, and very few "We hit it, but did we kill it? I plea for help. Turning to the sound, you see have ascertained its origin and purpose, plus the three dark shapes beating upon a fourth shape. The assail- friends 40 years ago. Valdar looks exactly like ants have their backs turned to the PC.

If the PC his father Kesor. The brigands point. There is a large foyer for villagers to enter if have the stone sword, and will escape over the they have militia-related business. Two maps stockade wall to where they have three mounts adorn the wall: One of Sturnheim, and one of the hidden, and ride back to the brigand camp. Should the brigands make their escape with the The building is always manned by six militia- sword, they will take it back to the camp and wait men.

There is a locked armory room holding for Valdar, their boss, who will follow them a day of each weapon carried by the militia, plus 50 suits later. If any of the brigands are captured, they will There are four jail cells for especially tough pris- refuse to talk, and Valdar will take custody of them oners such as unruly PCs , plus a holding releasing them several hours later.

One brigand dungeon which fits Leave town over kept in a small locked office used by Valdar. There the east wall, arrangements have been made. Go is nothing in the office that would incriminate him. This building will house a horse for 1 sp per day, Poot is dying, and no healing will help him. If including feeding and care. Forsaken Road through hills. The Key and the Tower. The following section begins the main adven- ture.

The first encounter happens at night in a dark alley of Sturnheim, preferably after the PC has had Poot's House a chance to settle in at the inn. Replies 34 Views 2K. Feb 10, Lanefan. Replies 2 Views Nov 15, GuyBoy. Replies 33 Views 4K. Nov 14, Paul Farquhar. Replies 31 Views 5K. Oct 15, Echohawk.



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